game_control
game_control(key id, integer buttons, list axes)This event is raised when game controller input changes.
Parameters
-
id(key) - UUID of avatar supplying input
-
buttons(integer) - 32-bit mask of buttons pressed
-
axes(list) - Six float values in range [-1, 1]
Examples
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See Also
Section titled “See Also”- Related events and functions can be linked here