llSetTorque
void llSetTorque(vector Torque, integer Local)Sets the Torque acting on the script's object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).
Only works on physical objects.
Parameters
Torque(vector)- Torque force.
Local(integer)- Boolean, if TRUE uses local axis, if FALSE uses region axis.
default{ touch_start(integer total_number) { llSetTorque(<0,10,0>,1); //X Y Z Local }}