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llSetTorque

void llSetTorque(vector Torque, integer Local)

Sets the Torque acting on the script's object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).

Only works on physical objects.

Parameters
Torque(vector)
Torque force.
Local(integer)
Boolean, if TRUE uses local axis, if FALSE uses region axis.
default
{
touch_start(integer total_number)
{
llSetTorque(<0,10,0>,1);
//X Y Z Local
}
}