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llSetColor

void llSetColor(vector Color, integer Face)

Sets the color, for the face.

Sets the color of the side specified. If Face is ALL_SIDES, sets the color on all faces.

Parameters
Color(vector)
Face(integer)
  • llSetColor will have no visible effect on faces with a PBR material. To work on faces both with and without a PBR material, use this snippet:
llSetColor(color, ALL_SIDES);
llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_GLTF_BASE_COLOR, ALL_SIDES, "", "", "", "", llsRGB2Linear(color), "", "", "", ""]);
integer face = -1;
vector color = <1.0, 1.0, 1.0>;
default
{
touch_start(integer num)
{
if(~face) //quick & dirty but efficient way of testing if face is not equal to -1
llSetColor(color, face); //restore the color
face = (face + 1) % llGetNumberOfSides(); //increment and keep the face number in range
color = llGetColor(face); //save the face's color
llSetColor(<0.5, 0.0, 0.0>, face ); //change the face's color
}
}
Color Hex LSL Vector
NAVY #001f3f <0.000, 0.122, 0.247>
BLUE #0074d9 <0.000, 0.455, 0.851>
AQUA #7fdbff <0.498, 0.859, 1.000>
TEAL #39cccc <0.224, 0.800, 0.800>
OLIVE #3d9970 <0.239, 0.600, 0.439>
GREEN #2ecc40 <0.180, 0.800, 0.251>
LIME #01ff70 <0.004, 1.000, 0.439>
YELLOW #ffdc00 <1.000, 0.863, 0.000>
ORANGE #ff851b <1.000, 0.522, 0.106>
RED #ff4136 <1.000, 0.255, 0.212>
MAROON #85144b <0.522, 0.078, 0.294>
FUCHSIA #f012be <0.941, 0.071, 0.745>
PURPLE #b10dc9 <0.694, 0.051, 0.788>
WHITE #ffffff <1.000, 1.000, 1.000>
SILVER #dddddd <0.867, 0.867, 0.867>
GRAY #aaaaaa <0.667, 0.667, 0.667>
BLACK #111111 <0.067, 0.067, 0.067>