llLinkSitTarget
void llLinkSitTarget(integer LinkNumber, vector Offset, rotation Rotation)Set the sit location for the linked prim(s). If Offset == <0,0,0> clear it.
Set the sit location for the linked prim(s). The sit location is relative to the prim's position and rotation.
Parameters
LinkNumber(integer)- Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag of the prim.
Offset(vector)- Position for the sit target, relative to the prim's position.
Rotation(rotation)- Rotation (relative to the prim's rotation) for the avatar.
Add example usage here.
Add additional notes, caveats, or tips here.
See Also
Section titled “See Also”- Related functions can be linked here