llCollisionSound
void llCollisionSound(string ImpactSound, float ImpactVolume)Suppress default collision sounds, replace default impact sounds with ImpactSound.
The ImpactSound must be in the object inventory.
Supply an empty string to suppress collision sounds.
Parameters
-
ImpactSound(string) -
ImpactVolume(float)
// Play Sound When Collision Occurs With Other Object Or An AGENT// Creator: TonyH Wrangler
string sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; // uuid or name of item in inventory
default{ state_entry() { llCollisionSound(sound, 1.0); }}Caveats
Section titled “Caveats”- If this function is used to suppress collision sounds, NO sound will be generated even if the suppressed object collides with an unsuppressed object (there will be no sound from the unsuppressed object either).
- If
impact_soundis an empty string, the collision sound is suppressed. - If
impact_volumeis set to zero, the collision particles are suppressed.
See Also
Section titled “See Also”- llCollisionFilter
- llCollisionSprite
- collision_start
- collision
- collision_end