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llCreateLink

void llCreateLink(key TargetPrim, integer Parent)

Attempt to link the object the script is in, to target (requires permission PERMISSION_CHANGE_LINKS be set).

Requires permission PERMISSION_CHANGE_LINKS be set.

Parameters
TargetPrim (key)
Object UUID that is in the same region.
Parent (integer)
If FALSE, then TargetPrim becomes the root. If TRUE, then the script's object becomes the root.

The prims for the child object (TargetPrim if Parent is TRUE, script’s object if Parent is FALSE) are inserted into the parent object’s link set starting at link number 2. For example, if the link order for the parent object is A1, A2, A3 and the link order of the child object is B1, B2, B3, then the link order of the resulting object will be A1, B1, B2, B3, A2, A3.

This example demonstrates rezzing an object and linking it as a child prim. It requests the necessary PERMISSION_CHANGE_LINKS permission before attempting to link.

// Rez an object and link it as a child prim.
string ObjectName = "Object Name Here";
// NOTE: must be a name of an object in this object's inventory.
default
{
touch_start(integer count)
{
// When the object is touched, make sure we can do this before trying.
llRequestPermissions(llGetOwner(), PERMISSION_CHANGE_LINKS);
}
run_time_permissions(integer perm)
{
// Only bother rezzing the object if will be able to link it.
if (perm & PERMISSION_CHANGE_LINKS)
llRezObject(ObjectName, llGetPos() + <0,0,0.5>, ZERO_VECTOR, llGetRot(), 0);
else
llOwnerSay("Sorry, we can't link.");
}
object_rez(key id)
{
// NOTE: under some conditions, this could fail to work.
// This is the parent object. Create a link to the newly-created child.
llCreateLink(id, TRUE);
}
}

This helper script demonstrates toggling between linked and unlinked states using llCreateLink and llBreakAllLinks.

// child prim key
key kChild = NULL_KEY;
integer bLink = TRUE; // we suppose this script is on a linked object
default
{
state_entry()
{
// get the permission to change the link
llRequestPermissions(llGetOwner(), PERMISSION_CHANGE_LINKS);
// get the child key
kChild = llGetLinkKey(2);
}
touch_start(integer nTotalCliquor)
{
if (bLink)
{
// break all my links, wait 1.5 sec
llBreakAllLinks();
llSleep(1.5);
// i'm unlinked
llSay(0, "Unlinked, click to link");
bLink = FALSE;
}
else
{
// redo my link
llCreateLink(kChild, TRUE);
llSleep(1.5);
// i'm linked
llSay(0, "Linked, click to unlink");
bLink = TRUE;
}
}
}
  • If TargetPrim is not in the region, not a prim, or is attached to an avatar, an error is shouted on DEBUG_CHANNEL
  • If either the object or TargetPrim are not modifiable or of different owners, then an error is shouted on DEBUG_CHANNEL
  • If the parent object and TargetPrim are too far apart they will fail to link
  • The maximum distance is further explained in the Linkability Rules documentation
  • This function silently fails if called from a script inside an attachment