llDetectedOwner
key llDetectedOwner(integer Number)Returns the key of detected object's owner.
Returns invalid key if Number is not a valid index.
Parameters
-
Number(integer)
default{ collision_start(integer num_detected) { string output = "\nkey of colliding object's owner ... or the colliding avatar: " + (string)llDetectedOwner(0) + "\nkey of this object's owner: " + (string)llGetOwner() + "\nname of colliding object/avatar: " + llDetectedName(0) + "\nkey of colliding object/avatar: " + (string)llDetectedKey(0) + "\nkey of the prim containing this script: " + (string)llGetKey() + "\nkey of this object's root prim: " + (string)llGetLinkKey(LINK_ROOT); llSay(0, output); }}If the detected type is an avatar, the key of that avatar is returned. Avatars are owned by themselves. llGetOwnerKey works the same way with regards to avatar UUIDs.