llDetectedPos
vector llDetectedPos(integer Number)Returns the position of detected object or avatar number.
Returns <0.0, 0.0, 0.0> if Number is not a valid index.
Parameters
-
Number(integer)
Get position and distance of toucher
Section titled “Get position and distance of toucher”// Get position and distance of toucher
default{ touch_start(integer total_number) { // get the position of the avatar touching this prim vector pos = llDetectedPos(0);
// compute how far away they are float dist = llVecDist(pos, llGetPos() );
llSay(0, "You are " + (string) dist + " metres from me, at coordinates " + (string) pos); }}Get name and sim position of avatars within “say” range
Section titled “Get name and sim position of avatars within “say” range”// get name and sim position of Avatars within "say" range
default{ state_entry() { llOwnerSay( "Touch me to get the positions of avatars in 'Say' range" ); }
touch_start( integer vIntTouchCount ) { // Do a one-off sensor sweep over a 20m radius sphere for avatars llSensor( "", "", AGENT, 20, PI ); }
sensor( integer vIntFound ) { integer vIntCounter = 0; //-- loop through all avatars found do { llOwnerSay( llDetectedName( vIntCounter ) // get the position of this detected avatar + (string) llDetectedPos( vIntCounter ) ); } while (++vIntCounter < vIntFound); }
// sensor does not detect owner if it's attached no_sensor() { llOwnerSay( "I couldn't find anybody" ); }}- Returns the position in region coordinates
- Returns <0.0, 0.0, 0.0> (ZERO_VECTOR) if the number parameter is not a valid sensed object
- Commonly used with
llSensor()andllDetectedName()to work with detected avatars and objects