llEjectFromLand
void llEjectFromLand(key AvatarID)Ejects AvatarID from land that you own.
Ejects AvatarID from land that the object owner (group or resident) owns.
Parameters
-
AvatarID(key)
Eject Avatar by Partial Name Match
Section titled “Eject Avatar by Partial Name Match”This example demonstrates a practical chat-based ejection system that uses partial name matching to eject avatars from your land. It’s designed for fast enforcement on PvP sims.
// Eject system that responds to chat commands// Usage: /1 eject shenan (will eject avatars whose names contain "shenan")
string msg;string name;
default{ on_rez(integer n) { llResetScript(); }
state_entry() { llListen(1, "", llGetOwner(), ""); llListen(0, "", llGetOwner(), ""); }
listen(integer n, string m, key k, string msg) { if (llGetSubString(msg, 0, 5) == "eject ") { name = llToLower(llStringTrim(llDeleteSubString(msg, 0, 5), STRING_TRIM)); llSensor("", "", AGENT, 96, PI); } }
sensor(integer n) { integer i = 0; for (;i<n;++i) { if (llOverMyLand(llDetectedKey(i))) { if (~llSubStringIndex(llToLower(llDetectedName(i)), name)) { llOwnerSay("ejecting " + llDetectedName(i)); llEjectFromLand(llDetectedKey(i)); } } } }
no_sensor() { llOwnerSay("Avatar not found."); }}Caveats
Section titled “Caveats”- Be careful when using partial name matching: if you search for a common substring, you may eject multiple avatars unintentionally
- This function only ejects avatars from your parcel; it does not remove them from the region
- The function requires the script to have permission to eject (typically when placed on parcel-owned objects)