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llGetRegionCorner

vector llGetRegionCorner()

Returns a vector, in meters, that is the global location of the south-west corner of the region which the object is in.

Returns the Region-Corner of the simulator containing the task. The region-corner is a vector (values in meters) representing distance from the first region.

// Calculates your position relative to <0,0,0> of 'Da Boom' in meters when you touch it
vector vecrel; //a sum of llgetpos and llgetregioncorner (and another vector). Saving time doing vector math.
default
{
state_entry()
{
llSetText("Touch me to get your position", <1.0,1.0,1.0>, 1.0);
}
touch_start(integer total_number)
{
vecrel = llGetRegionCorner() + llDetectedPos(0);
llWhisper(0, "llGetRegionCorner() is:"+(string)vecrel); //for debugging before vector addition
vecrel -= <256000.0, 256000.0, 0.0>;//Da Boom's region corner is at <256000.0, 256000.0, 0.0>
llWhisper (0, "Position relative to <0,0,0> of 'Da Boom': " +
(string)llRound(vecrel.x) + ", " + (string)llRound(vecrel.y) + ", " + (string)llRound(vecrel.z) + ".");
llWhisper(0, "Position relative to <0,0,0> of 'Da Boom':" +(string)vecrel); //faster but unformatted output
}
}
  • Divide the returned value by 256 to get the region offset.
  • The great zero is at region offset <1000,1000>. Use the SLurl tool to reference the Da Boom region if needed.
  • The z component of the returned vector is always 0.0.