llGetRootRotation
rotation llGetRootRotation()Returns the rotation (relative to the region) of the root prim of the object which the script is attached to.
Gets the global rotation of the root object of the object script is attached to.
- Returns an accurate facing for avatars seated or in mouselook, but only a rough direction otherwise when called from an attached prim.
- When a seated avatar is in mouselook, its rotation is affected by the camera’s rotation. There is no way to get the actual rotation of an avatar while seated in mouselook.
- This function incorrectly (but usefully) returns the avatar’s region rotation when called in an attachment. Use the following alternatives instead:
// if called only from the rootllGetLocalRot();
// if called from in a linked objectllList2Rot( llGetLinkPrimitiveParams( LINK_ROOT, [PRIM_ROT_LOCAL] ), 0 );
// this alternative works correctly in all scenariosllList2Rot( llGetLinkPrimitiveParams( !!llGetLinkNumber(), [PRIM_ROT_LOCAL] ), 0 );Examples
Section titled “Examples”Rotate a child prim to match a global rotation in an unattached link set:
default { state_entry() { // Rotate 45 degrees about Y-axis rotation globalRot = llEuler2Rot(<0.0, 45.0, 0.0> * DEG_TO_RAD); llSetLocalRot(globalRot / llGetRootRotation()); }}In an attached object, this function returns the region rotation of the avatar, not of the object’s root prim. See special cases of rotation for more details.