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llLinkSitTarget

void llLinkSitTarget(integer LinkNumber, vector Offset, rotation Rotation)

Set the sit location for the linked prim(s). If Offset == <0,0,0> clear it.

Set the sit location for the linked prim(s). The sit location is relative to the prim's position and rotation.

Parameters
LinkNumber (integer)
Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag of the prim.
Offset (vector)
Position for the sit target, relative to the prim's position.
Rotation (rotation)
Rotation (relative to the prim's rotation) for the avatar.

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