llLoopSoundSlave
void llLoopSoundSlave(string Sound, float Volume)Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master.
Behaviour is identical to llLoopSound, unless there is a "Sync Master" present.
If a Sync Master is already playing the Slave sound will begin playing from the same point the master is in its loop synchronizing the loop points of both sounds.
If a Sync Master is started when the Slave is already playing, the Slave will skip to the correct position to sync with the Master.
Parameters
-
Sound(string) -
Volume(float)
default { state_entry() { llLoopSoundSlave("sound name", 0.05); }}Caveats
Section titled “Caveats”- As an object can only have a single active sound,
llLoopSoundSlave()should be called from a different prim than the one that defined a sync master, otherwise it will remove the master sound, and no sound will be available to sync-to.
See Also
Section titled “See Also”- [llPlaySound] - Plays a sound attached once.
- [llPlaySoundSlave]
- [llLoopSound] - Plays a sound attached indefinitely.
- [llLoopSoundMaster]
- [llTriggerSound] - Plays a sound unattached.
- [llTriggerSoundLimited]