llOffsetTexture
void llOffsetTexture(float OffsetS, float OffsetT, integer Face)Sets the texture S and T offsets for the chosen Face.
If Face is ALL_SIDES this function sets the texture offsets for all faces.
Parameters
-
OffsetS(float) -
OffsetT(float) -
Face(integer)
//Offsets the textures on 6 sidesfloat offset;default{ state_entry() { integer i;
for( i = 1; i < 7; i++ ) { offset = offset + .1; llOffsetTexture( (float)offset, (float)offset, i); } }}If you use vector offsetVec = llGetTextureOffset() to get the vector of the current offset, then u = offsetVec.x and v = offsetVec.y.
See Also
Section titled “See Also”- [llGetTextureOffset] - Returns a vector in the form (u, v, 0.0)