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llRemoveFromLandBanList

void llRemoveFromLandBanList(key AvatarID)

Remove avatar from the land ban list.

Remove specified avatar from the land parcel ban list.

Parameters
AvatarID (key)

This comprehensive example demonstrates land ban and pass list management:

// This is not a complete solution, requires full avatar names to work - even for unbanning someone!
// This is meant only as an example of the land ban and pass management functions.
// free to copy, use, modify, distribute - just don't ask me to debug your modified code. ;-)
//
// Commands are:
// /5 ban:full_avatar_name
// /5 tempban:full_avatar_name
// /5 unban:full_avatar_name
// /5 pass:full_avatar_name
// /5 unpass:full_avatar_name
// /5 clearban
// /5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}
  • Requires full avatar names to work - even for unbanning someone
  • This function is typically used alongside llAddToLandBanList and llResetLandBanList