llResetScript
void llResetScript()Resets the script.
default{ // reset script when the object is rezzed on_rez(integer start_param) { llResetScript(); }
changed(integer change) { // reset script when the owner or the inventory changed if (change & (CHANGED_OWNER | CHANGED_INVENTORY)) llResetScript(); }
// script initialization here state_entry() { ; }}When a script is reset:
- A full object update is sent to viewers
- The current event/function is exited without further execution or return
- Any granted URLs are released
- All global variables are set to their defaults
- Timers (including repeating sensors) are cleared
- Listeners are removed
- The event queue is cleared
- The default state is set as the active state
- If it has a
state_entryevent, then it is queued
- If it has a