llResetTime
void llResetTime()Sets the time to zero.
Sets the internal timer to zero.
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); }}Caveats
Section titled “Caveats”- Script time resets when:
- Script reset (user or llResetScript or llResetOtherScript)
- Simulator reset (admin or crash)
- Call to either llResetTime or llGetAndResetTime
- Script time measures real world time, it is unaffected by time dilation.
See Also
Section titled “See Also”- [llGetTime]
- [llGetAndResetTime]