Skip to content

llSensorRepeat

void llSensorRepeat(string Name, key ID, integer Type, float Range, float Arc, float Rate)

Initiates a periodic scan every Rate seconds, for Name and ID with Type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within Range meters and Arc radians of forward vector.

Specifying a blank Name, 0 Type, or NULL_KEY ID will prevent filtering results based on that parameter. A range of 0.0 does not perform a scan.

Results are returned in the sensor and no_sensor events.

Parameters
Name (string)
Object or avatar name.
ID (key)
Object or avatar UUID.
Type (integer)
Bit-field mask of AGENT, AGENT_BY_LEGACY_NAME, AGENT_BY_USERNAME, ACTIVE, PASSIVE, and/or SCRIPTED
Range (float)
Distance to scan. 0.0 - 96.0m.
Arc (float)
Angle, in radians, from the local x-axis of the prim to scan.
Rate (float)
Period, in seconds, between scans.
  • The repeat of the sensor event is adversely affected by time dilation (lag).
  • Sensors placed in the root prim of attachments will use the direction the avatar is facing as their forward vector. In mouselook, this means it will be wherever the avatar is looking; out of mouselook means whichever way the avatar is pointing (not including where the head points or what animation is playing, just the direction the avatar would move if walking forward).
  • Sensors placed in prims other than the root prim of an attachment will have their forward direction offset relative to the root prim’s forward direction (e.g., a sensor in a prim whose +X direction is reverse of the root +X will look backward).
  • Only the most recent sensor event is queued. Previous sensor events are replaced.
  • A repeating sensor does not persist across a state change.
  • llSensorRepeat can occasionally detect outside its specified range every few cycles when used near sim borders. llSensor in a timer does not.
  • Only one or zero llSensorRepeat calls can be active per script. If llSensorRepeat is called a second time without calling llSensorRemove, the first llSensorRepeat is deactivated and the second one replaces it.
  • If name, id, and/or type are empty or 0, they are ignored.
  • If id is an invalid key or NULL_KEY, it is treated as empty.
  • The format requirements for name depend upon which AGENT* flag is used.
  • The first scan is not performed until rate seconds have passed.
  • Script execution continues immediately. When a scan completes, a sensor or no_sensor event is put in the event queue.

This example scans every 30 seconds for visitors within 10 meters and reports new visitors to the object owner when they are in range.

// Written by Steamy Latte.
// Scans every 30 seconds for visitors within 10 meters.
// Reports new visitors to object owner when she is in range.
string AllAgents;
default
{
state_entry()
{
// arc=PI is a sphere, you could look more narrowly in the direction object is facing with PI/2, PI/4 etc.
// don't repeat this too often to avoid lag.
llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 10.0, PI, 30.0);
}
sensor(integer num_detected)
{
string thisAgent;
integer agentNum;
for (agentNum=0; agentNum<num_detected; agentNum++)
{
thisAgent = llDetectedName(agentNum);
if (llDetectedKey(agentNum) == llGetOwner())
{
if (AllAgents != "")
{
llOwnerSay("We've had the following visitors:" + AllAgents);
AllAgents = "";
}
}
else if (llSubStringIndex(AllAgents+"\n", "\n"+thisAgent+"\n") < 0)
{
AllAgents = AllAgents + "\n" + thisAgent;
}
}
}
}

This example continuously scans for visitors within 10 meters and reports new visitors to the object owner. The visitor list is limited to the most recent 200 names to prevent stack/heap collisions.

// Written by Evans Love.
// (Limited to most recent 200 names by Void Singer to prevent eventual Stack/Heap Collision + clean up)
// Continuously scans for visitors within 10 meters and reports new visitors to object owner.
//-------------------------------------------------------------------------------------
integer RESPONSE_CHANNEL = -100;
float SCAN_RANGE = 10.0;
float SCAN_INTERVAL = 20.0;
list VISITOR_LIST;
default
{
state_entry()
{
llSensorRepeat("", NULL_KEY, AGENT_BY_LEGACY_NAME, SCAN_RANGE, PI, SCAN_INTERVAL);
}
sensor(integer number_detected)
{
integer agent_number;
// iterate through all detected agents
for (; agent_number < number_detected; agent_number++)
{
string this_agent_name = llDetectedName(agent_number);
key this_agent_key = llDetectedKey(agent_number);
// if the agent is not found on the list
if (llListFindList(VISITOR_LIST, [this_agent_name]) == -1)
{
// add her/him and make the list hold the last 200 visitors
VISITOR_LIST = [this_agent_name] + llList2List(VISITOR_LIST, 0, 198);
llDialog(this_agent_key, "Welcome!", ["Ok"], RESPONSE_CHANNEL);
llOwnerSay(this_agent_name);
}
// else agent is already on the list
}
}
}