llSetForce
void llSetForce(vector Force, integer Local)Sets Force on object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).
Only works on physical objects.
Parameters
-
Force(vector) - Directional force.
-
Local(integer) - Boolean, if TRUE uses local axis, if FALSE uses region axis.
- Only works on physical objects and attachments (non-physical as well as physical)
- When used on an attachment, it will apply the force to the avatar
- This applies continuous force; use llApplyImpulse for instantaneous push
Examples
Section titled “Examples”// A simple rocket script. Launches object up when touched.// Sit on it for an interesting ride!default { touch_start(integer i) { llSetStatus(STATUS_PHYSICS, TRUE); llSetForce(<0, 0, 0x7FFFFFFF>, 0); // FLY! }}