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llSetForceAndTorque

void llSetForceAndTorque(vector Force, vector Torque, integer Local)

Sets the Force and Torque of object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).

Only works on physical objects.

Parameters
Force (vector)
Directional force.
Torque (vector)
Torque force.
Local (integer)
Boolean, if TRUE uses local axis, if FALSE uses region axis.
  • If either value is ZERO_VECTOR, the function eliminates both forces. Both values must be non-zero for this function to work. (The workaround to this is setting both separately.)
default
{
touch_start(integer total_number)
{
llSetForceAndTorque( <0.0,0.0,5.0>, <1.0,0.0,0.0>, FALSE );
}
}