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llSetLinkRenderMaterial

void llSetLinkRenderMaterial(integer LinkNumber, string RenderMaterial, integer Face)

Sets the Render Material of Face on a linked prim, specified by LinkNumber. Render Material may be a UUID or name of a material in prim inventory.

Parameters
LinkNumber (integer)
RenderMaterial (string)
Face (integer)

Cover a link set in the material my_material:

default
{
touch_start(integer detected)
{
llSetLinkRenderMaterial(LINK_SET, my_material, ALL_SIDES);
}
}
  • If material is provided as NULL_KEY, the glTF Material is removed from the face, reverting back to any underlying Blinn-Phong materials.
  • This function will clear most PRIM_GLTF_* properties on the face, with the exceptions of repeats, offsets, and rotation_in_radians.