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llSetTexture

void llSetTexture(string Texture, integer Face)

Applies Texture to Face of prim.

Texture may be a UUID or name of a texture in prim inventory.

If Face is ALL_SIDES, set the texture on all faces.

Parameters
Texture (string)
Face (integer)
default
{
state_entry()
{
// the first texture alphabetically inside the same prim's inventory
string texture = llGetInventoryName(INVENTORY_TEXTURE, 0);
// set it on all sides of the prim containing the script
llSetTexture(texture, ALL_SIDES);
}
}
  • Inspect does not show texture information (unlike some other properties like creator)