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llSetTorque

void llSetTorque(vector Torque, integer Local)

Sets the Torque acting on the script's object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).

Only works on physical objects.

Parameters
Torque (vector)
Torque force.
Local (integer)
Boolean, if TRUE uses local axis, if FALSE uses region axis.
default
{
touch_start(integer total_number)
{
llSetTorque(<0,10,0>,1);
//X Y Z Local
}
}