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llStopSound

void llStopSound()

Stops playback of the currently attached sound.

default
{
state_entry()
{
llLoopSound("string soundname if in object inventory or UUID", 1.0);
}
touch_start(integer total_number)
{
llStopSound();//As if by magic the sound stops!!
}
}
  • There is no way to stop a specific sound.
  • In a linked set use llLinkStopSound to stop sound in a specific prim.