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llTarget

integer llTarget(vector Position, float Range)

This function is to have the script know when it has reached a position.

It registers a Position with a Range that triggers at_target and not_at_target events continuously until unregistered.

Parameters
Position (vector)
Range (float)
integer target_id;
vector target_pos;
default
{
state_entry()
{
target_pos = llGetPos() + <1.0, 0.0, 0.0>;
target_id = llTarget(target_pos, 0.5);
}
at_target(integer tnum, vector targetpos, vector ourpos)
{
if (tnum == target_id)
{
llOwnerSay("object is within range of target");
llOwnerSay("target position: " + (string)targetpos + ", object is now at: " + (string)ourpos);
llOwnerSay("this is " + (string)llVecDist(targetpos, ourpos) + " meters from the target");
llTargetRemove(target_id);
}
}
not_at_target()
{
llOwnerSay(
"not there yet - object is at " + (string)llGetPos() +
", which is " + (string)llVecDist(target_pos, llGetPos()) +
" meters from the target (" + (string)target_pos + ")"
);
}
}
  • The position always references the current region. If you set llTarget to <100, 100, 100> while in Region A and then move the object to region B, the target automatically becomes <100, 100, 100> in Region B.
  • The position can be set outside the region boundaries, but at_target can only happen if the range extends into the current region. The part of the range outside the current region will not activate at_target.
  • Only 8 targets can be active to a script. Additional llTarget will remove the oldest target set.
  • To unregister the target, use llTargetRemove.
  • This function does not move the object; to do that use llSetPos or llMoveToTarget.
  • A similar function exists for rotations: llRotTarget.