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llUnSit

void llUnSit(key AvatarID)

If agent identified by AvatarID is sitting on the object the script is attached to or is over land owned by the object's owner, the agent is forced to stand up.

Parameters
AvatarID (key)

Example 1: UnSit on Sit Using a Sit Target

Section titled “Example 1: UnSit on Sit Using a Sit Target”
// UnSit on Sit, Using a sit target
default
{
state_entry()
{
llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); // Needed for llAvatarOnSitTarget to work. The vectors components must not all be set to 0.0
}
changed(integer change) // Triggered when various changes are sensed.
{
if(change & CHANGED_LINK) // When an agent sits on an object they become a new link.
{
key user = llAvatarOnSitTarget(); // Store the UUID of any agent sitting on the sit target.
if(user) // An avatar is on the sit target.
llUnSit(user); // Un-Sit the avatar.
}
}
}

Example 2: UnSit on Sit Without a Sit Target

Section titled “Example 2: UnSit on Sit Without a Sit Target”
// UnSit on Sit, NOT using a sit target
default
{
changed(integer change) // Triggered when various changes are sensed.
{
if(change & CHANGED_LINK) // When an agent sits on an object they become a new link.
{
integer links = 0; // Create an integer type variable.
if(llGetObjectPrimCount(llGetKey()) < (links = llGetNumberOfPrims())) // During the check store the number of links.
// If the number of prims is fewer than the number of links, the last must be an avatar.
llUnSit(llGetLinkKey(links)); // Use the key of the last link to be added (the avatar) to call llUnSit().
else
llOwnerSay("Some kind of linking or unlinking has changed me but, I am not being sat on.");
// llUnSit() triggers the changed event too (the number of links is reduced by 1).
}
}
}
unsit_all_avatars()
{
integer objectPrimCount = llGetObjectPrimCount(llGetKey());
integer currentLinkNumber = llGetNumberOfPrims();
for (; objectPrimCount < currentLinkNumber; --currentLinkNumber)
llUnSit(llGetLinkKey(currentLinkNumber));
}
default
{
touch_start(integer num_detected)
{
unsit_all_avatars();
}
}
  • llUnSit() triggers the changed event when it removes a sitting avatar (the number of links is reduced by 1)
  • The agent must meet one of these conditions for the function to work:
    • The agent is sitting on the scripted object
    • The agent is over land owned by the scripted object’s owner and/or a group the owner has land rights for
  • When detecting avatars without a sit target, check if llGetObjectPrimCount(llGetKey()) < llGetNumberOfPrims() to determine if an avatar is sitting