Skip to content

CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES

local CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES: number = 14

If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing more reliable movement (albeit while potentially appearing to be more stuttery). Default is true to match pre-existing behavior.

Add example usage here.

Add additional notes, caveats, or tips here.

  • Related pages can be linked here