PRIM_COLOR
local PRIM_COLOR: number = 18[PRIM_COLOR, integer face, vector color, float alpha]
integer face – face number or ALL_SIDES vector color – color in RGB <R, G, B> (<0.0, 0.0, 0.0> = black, <1.0, 1.0, 1.0> = white) float alpha – from 0.0 (clear) to 1.0 (solid) (0.0 <= alpha <= 1.0)
Examples
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See Also
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