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final_damage

LLEvents:on("final_damage", function(count: number)
-- ...
end)

Triggered as damage is applied to an avatar or task, after all on_damage events have been processed.

Parameters
count (number)
The number of damage events queued.

Add example usage here showing how to handle the final_damage event in SLua/Luau.

Add additional notes, caveats, or tips specific to using this event in SLua/Luau.