llDetectedTouchUV
function ll.DetectedTouchUV(Index: number): vectorReturns a vector that is the texture coordinates for where the prim was touched.
The X and Y vector positions contain the U and V face coordinates respectively.
TOUCH_INVALID_TEXCOORD is returned if the touch UV coordinates cannot be determined (e.g. when the viewer does not support this function).
Parameters
-
Index(number) - Index of detection information
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.DetectedTouchUV().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llDetectedTouchUV