llGetAnimationOverride
function ll.GetAnimationOverride(AnimationState: string): stringReturns a string that is the name of the animation that is used for the specified animation state
To use this function the script must obtain either the PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION permission (automatically granted to attached objects).
Parameters
-
AnimationState(string)
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.GetAnimationOverride().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llGetAnimationOverride