Skip to content

llGetAnimationOverride

function ll.GetAnimationOverride(AnimationState: string): string

Returns a string that is the name of the animation that is used for the specified animation state

To use this function the script must obtain either the PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION permission (automatically granted to attached objects).

Parameters
AnimationState (string)

Add example usage here showing SLua/Luau syntax with ll.GetAnimationOverride().

Add additional notes, caveats, or tips specific to using this function in SLua/Luau.