llGetRenderMaterial
function ll.GetRenderMaterial(Face: number): stringReturns a string that is the render material on face (the inventory name if it is a material in the prim's inventory, otherwise the key).
Returns the render material of a face, if it is found in object inventory, its key otherwise.
Parameters
-
Face(number)
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.GetRenderMaterial().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llGetRenderMaterial