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llGetRenderMaterial

function ll.GetRenderMaterial(Face: number): string

Returns a string that is the render material on face (the inventory name if it is a material in the prim's inventory, otherwise the key).

Returns the render material of a face, if it is found in object inventory, its key otherwise.

Parameters
Face (number)

Add example usage here showing SLua/Luau syntax with ll.GetRenderMaterial().

Add additional notes, caveats, or tips specific to using this function in SLua/Luau.