llLoopSoundSlave
function ll.LoopSoundSlave(Sound: string, Volume: number)Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master.
Behaviour is identical to llLoopSound, unless there is a "Sync Master" present.
If a Sync Master is already playing the Slave sound will begin playing from the same point the master is in its loop synchronizing the loop points of both sounds.
If a Sync Master is started when the Slave is already playing, the Slave will skip to the correct position to sync with the Master.
Parameters
-
Sound(string) -
Volume(number)
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.LoopSoundSlave().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llLoopSoundSlave