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llLoopSoundSlave

function ll.LoopSoundSlave(Sound: string, Volume: number)

Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master.

Behaviour is identical to llLoopSound, unless there is a "Sync Master" present.

If a Sync Master is already playing the Slave sound will begin playing from the same point the master is in its loop synchronizing the loop points of both sounds.

If a Sync Master is started when the Slave is already playing, the Slave will skip to the correct position to sync with the Master.

Parameters
Sound (string)
Volume (number)

Add example usage here showing SLua/Luau syntax with ll.LoopSoundSlave().

Add additional notes, caveats, or tips specific to using this function in SLua/Luau.