llScaleTexture
function ll.ScaleTexture(Horizontal: number, Vertical: number, Face: number)Sets the diffuse texture Horizontal and Vertical repeats on Face of the prim the script is attached to.
If Face == ALL_SIDES, all sides are set in one call.
Negative values for horizontal and vertical will flip the texture.
Parameters
-
Horizontal(number) -
Vertical(number) -
Face(number)
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.ScaleTexture().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llScaleTexture