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llScaleTexture

function ll.ScaleTexture(Horizontal: number, Vertical: number, Face: number)

Sets the diffuse texture Horizontal and Vertical repeats on Face of the prim the script is attached to.

If Face == ALL_SIDES, all sides are set in one call.

Negative values for horizontal and vertical will flip the texture.

Parameters
Horizontal (number)
Vertical (number)
Face (number)

Add example usage here showing SLua/Luau syntax with ll.ScaleTexture().

Add additional notes, caveats, or tips specific to using this function in SLua/Luau.