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llSetAnimationOverride

function ll.SetAnimationOverride(AnimationState: string, AnimationName: string)

Sets the animation (in object inventory) that will play for the given animation state.

To use this function the script must obtain the PERMISSION_OVERRIDE_ANIMATIONS permission.

Parameters
AnimationState (string)
AnimationName (string)

Add example usage here showing SLua/Luau syntax with ll.SetAnimationOverride().

Add additional notes, caveats, or tips specific to using this function in SLua/Luau.