llSetAnimationOverride
function ll.SetAnimationOverride(AnimationState: string, AnimationName: string)Sets the animation (in object inventory) that will play for the given animation state.
To use this function the script must obtain the PERMISSION_OVERRIDE_ANIMATIONS permission.
Parameters
-
AnimationState(string) -
AnimationName(string)
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.SetAnimationOverride().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llSetAnimationOverride