llSetCameraAtOffset
function ll.SetCameraAtOffset(Offset: vector)Sets the camera used in this object, at offset, if an avatar sits on it.
Sets the offset that an avatar's camera will be moved to if the avatar sits on the object.
Parameters
-
Offset(vector)
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.SetCameraAtOffset().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llSetCameraAtOffset