llSetLinkRenderMaterial
function ll.SetLinkRenderMaterial(LinkNumber: number, RenderMaterial: string, Face: number)Sets the Render Material of Face on a linked prim, specified by LinkNumber. Render Material may be a UUID or name of a material in prim inventory.
Parameters
-
LinkNumber(number) -
RenderMaterial(string) -
Face(number)
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.SetLinkRenderMaterial().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llSetLinkRenderMaterial