llSetRenderMaterial
function ll.SetRenderMaterial(Material: string, Face: number)Applies Render Material to Face of prim.
Render Material may be a UUID or name of a material in prim inventory.
If Face is ALL_SIDES, set the render material on all faces.
Parameters
-
Material(string) -
Face(number)
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.SetRenderMaterial().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llSetRenderMaterial