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llSetRenderMaterial

function ll.SetRenderMaterial(Material: string, Face: number)

Applies Render Material to Face of prim.

Render Material may be a UUID or name of a material in prim inventory.

If Face is ALL_SIDES, set the render material on all faces.

Parameters
Material (string)
Face (number)

Add example usage here showing SLua/Luau syntax with ll.SetRenderMaterial().

Add additional notes, caveats, or tips specific to using this function in SLua/Luau.