llSetSoundQueueing
function ll.SetSoundQueueing(QueueEnable: number)Sets whether successive calls to llPlaySound, llLoopSound, etc., (attached sounds) interrupt the currently playing sound.
The default for objects is FALSE. Setting this value to TRUE will make the sound wait until the current playing sound reaches its end. The queue is one level deep.
Parameters
-
QueueEnable(number) - Boolean, sound queuing: TRUE enables, FALSE disables (default).
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.SetSoundQueueing().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llSetSoundQueueing