llStartObjectAnimation
function ll.StartObjectAnimation(Animation: string)This function plays the specified animation on the rigged mesh object associated with the current script.
Animation may be an animation in task inventory or a built-in animation.
Parameters
-
Animation(string)
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.StartObjectAnimation().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llStartObjectAnimation