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llStartObjectAnimation

function ll.StartObjectAnimation(Animation: string)

This function plays the specified animation on the rigged mesh object associated with the current script.

Animation may be an animation in task inventory or a built-in animation.

Parameters
Animation (string)

Add example usage here showing SLua/Luau syntax with ll.StartObjectAnimation().

Add additional notes, caveats, or tips specific to using this function in SLua/Luau.