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llStopObjectAnimation

function ll.StopObjectAnimation(Animation: string)

This function stops the specified animation on the rigged mesh object associated with the current script.

Animation may be an animation in task inventory, a built-in animation, or the uuid of an animation.

Parameters
Animation (string)

Add example usage here showing SLua/Luau syntax with ll.StopObjectAnimation().

Add additional notes, caveats, or tips specific to using this function in SLua/Luau.