llVolumeDetect
function ll.VolumeDetect(DetectEnabled: number)If DetectEnabled = TRUE, object becomes phantom but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
If another object (including avatars) interpenetrates it, it will get a collision_start event.
When an object stops interpenetrating, a collision_end event is generated. While the other is inter-penetrating, collision events are NOT generated.
Parameters
-
DetectEnabled(number) - TRUE enables, FALSE disables.
Examples
Section titled “Examples”Add example usage here showing SLua/Luau syntax with ll.VolumeDetect().
Add additional notes, caveats, or tips specific to using this function in SLua/Luau.
See Also
Section titled “See Also”- Related functions can be linked here
- LSL equivalent: llVolumeDetect